I'm creating an Anime looking character right now and I'm debating on keeping it unlit or allowing detailed lighting. I don't know why but SkinShade4 is so much better at making anime models look pleasing than any other materials. Unfortunately, I can't replicate this on Unreal.
zbrush used to just use matcaps for everything so if that's still the case just look for a matcap material tutorial, copy that and feed it the appropriate matcap LUT
Any tutorials that you recommend? I just use Unreal for rendering by plugging in my maps. Haven't really messed with the shaders at all really.
Haven't watched it but ben cloward is generally very good