Now that I`ve started the 3rd study in this series of studies, I figured it was time to create a separated thread for it instead of using my sketchbook one. I`ll also be coming back to the older ones once I feel like I`ve learned enough to improve them. Feel free to criticize any of them tho. Here`s the link for the old…
We are currently looking for some artists to help bolster our Animation and Rigging sections. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for decades. Their newest research has made…
Greeting guys, I've been working on and off for a while on this Wargreymon X character from Digimon. It's my first 'finished' character done in next-gen (or current-gen?) workflow. Maybe made many error, but I can say I learned a lot from the process. Even though I said 'finished', some feedback would be awesome to help me…
I looked for a while for this, but couldn't find really anything doing it... so I made it. It's my 1st script for max :p and it may not be that usefull but I wanted to share it still. It simply replace the selected bone to another one while keeping the same weight :) Mainly useful when your mirror paste doesn't work…
Hey so I'm making a block of landscape for someone for their game, Vivarium Seed: Keepers of the Last Continent. This will be the demo level. It's based on large creatures with tribes of people on their back who fight each other by sending the people across to the enemy creatures. The landscape has a river network that…
Hi, Just a quick question on scale. My character is currently 16 cm real world height according to Scale Master (pic). The zbrush default demo man tool is 167cm tall. My question - is it better to always use real world scale for rendering in maya/ is my character too small and should be sized up accordingly? I also ask…
Hey All! We've made an art gallery of the stuff we do for Woven http://imgur.com/topic/Gaming/m3Zsy In Woven you explore a seamingly safe and woven world where stuffed animals live. Re-knit and customize your character to get past obstacles. Please check out this concept art for our new game Woven and leave a like if you'd…
Hellooo :) Can someone point me to a vertex paint workflow with Maya (I use 2014) and Cryengine? I am struggling to learn this engine, and I can't find nearly as good and up to date tutorials and info on Cryengine as I could on UDK. In the official documentation, there is a workflow described for Max and XSI...but not for…
I have been working with the CGFX shader for Maya + Cryengine. I get quite good results with it in Maya, so I need to test it in Sandbox, next. I only ever get this mesh to export as a whole (even though the walls are modular). In Sandbox, I can only assign one material at a time, even though in Maya each mesh/module has…
So Rendering is a huge hurdle im trying to overcome. TLDR: How can I get hyper realistic renders with SSS using Maya, Blender, or C4d? long story: So I have seen great sculptures look lame and a sphere look AMAZING with the power of rendering. it makes such a huge difference to the final image. I really want to give my…