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A Digimon Character, some feedback would help a lot :)

Greeting guys,
I've been working on and off for a while on this Wargreymon X character from Digimon. It's my first 'finished' character done in next-gen (or current-gen?) workflow. Maybe made many error, but I can say I learned a lot from the process.
Even though I said 'finished', some feedback would be awesome to help me improve this model (and more importantly my skill and my next models) a bit more :D
(Sorry just realized the alpha error with the hair, gonna fix that later)

Thanks in advance!

Model is 16770 tris with 1x2048x2048 maps (diffuse, normal, spec, gloss, emit)
compositecopy.png

Normal+Occ and Wire
occcopy.png

Replies

  • Synyster
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    Synyster polycounter lvl 8
    Wow this is really solid! I love it man. Ah god seeing this reminds me how much i missed digimon ha on another note, I noticed that you changed some things in his design and I really like what you did.
    I don't notice anything way off. It seemed like his legs were unproportionate, until I looked up how wargreymon looked liked and this is really close. Great job man!
  • sinkun
    Thanks man! I'll look what I can do to improve the leg.
  • rockguy
    Nice, cool model , I think skin needs more attention right now it blends to much with the metal around his body , his something like a dinasaurr right? maybe some scaled skin, your sculpt is really good and the shape comes nicely , visually is great .

    mmm you know what , the metal of your model could benefit of more detail like rust , scratches, make them look like its something that's been on battle , as of right now is very clean.

    Very good job man.
  • Hatsya
    I think, he may save that on his beautiful renders, rockguy.
  • ASGUARDVIKING
    Hey dude killer job on the model, brings back memories haha. Keep it up!
  • Fragged
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    Fragged polycounter lvl 9
    Cool character and very nice modeling.
    Only improvement I can come up with is to add more specular to the metal parts of the model to make it seperate better from the skin.
    The skin and metal now has much of a similar yellow / orange color to it. Maybe adding some more color variation can help here.

    I mean something like this (I looked at original art from Digimon too):
    compositecopy2_zps1ffab6b5.jpg

    Just a suggestion...
  • sinkun
    @rockguy : Thanks for the suggestion! To be honest I have a hard time texturing the skin, I'll try to find some good references for dino/reptile skin. Gonna add a bit more rust and damage variation too.
    @Hatsya : Haha thanks, but I still need to refine it more.
    @Asguard : Thanks!
    @Fragged : Thank you! You're right, I think I need to add some subtle color variation there.
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