Hi,
Just a quick question on scale. My character is currently 16 cm real world height according to Scale Master (pic). The zbrush default demo man tool is 167cm tall. My question - is it better to always use real world scale for rendering in maya/ is my character too small and should be sized up accordingly?
I also ask this because I wanted to know if having too small or too big a character causes issues when baking out curvature maps...
Many thanks
Replies
there has never been a production i worked in where arbitrary scaling was no issue. some projects are so old and so much is built already around that mindset that it is too late for a change but if you can, just use some realworld metrics to your stuff.