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[Zbrush] - Human scale question

obloquy
polycounter lvl 6
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obloquy polycounter lvl 6
Hi,

Just a quick question on scale.  My character is currently 16 cm real world height according to Scale Master (pic).  The zbrush default demo man tool is 167cm tall.  My question - is it better to always use real world scale for rendering in maya/ is my character too small and should be sized up accordingly? 

I also ask this because I wanted to know if having too small or too big a character causes issues when baking out curvature maps...

Many thanks 


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