Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
[ QUOTE ] Seems to borrow some concepts from fight club and other movies perhaps, but it does look like a fun watch. [/ QUOTE ] It's not as if Fight Club is the most original story. In fact, dissociative identity disorder is a bit of a literary/film cliche (not criticizing Fight Club, just saying). Besides, this movie…
Hello, I made this thread to learn a few things about max script. I'm still very new to this and I don't expect to be pro at this anytime, but I just want to make scripts that just makes things easier for me. that includes Clean, and easy UI for the most part. Here is what my UI looks like. most of the toolbars are things…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
thans guys, i wish i wasnt so tied down at work right now so i could spend more time on the idea. i will try to answer some questions.. for the mock up i am using fighter maker 2nd.. it was a japanese program that has been translated to english i dont know how legal it is but its only for prototyping as the final product…
This was posted on gizmodo about the situation affecting vfx artists. I do feel there is some overlap with the games industry particularly outsourcing. https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834 I think that the more 1st party a studio is, meaning it is the client and has production inhouse,…
I really love both of the pieces here that are from Drew Hill concepts. Super appealing work, totally nailed it. To me, that shows your sense for actual aesthetics and such a lot more than your work for actual work. Some of those pieces are a little wonky, and I should think by no fault of your own (I do like the…
I played around with the nodes and figured out how to do it :) Original post, Question #1 Ok, I've looked around the Interwebs for hours now and can't find a solution for my question. This is a pretty specific question so you may want to refer to the pictures/docs below for things I mention. I've set up my 4033x4033…