I have finsihed my vehicle model but i cant seem to get the wheels setup so the work ingame as wheels can someone please help me?? if anyone knows of a maya tut for setting this up or would be willing to do one up it would really help me out. here is the vehicle I am working on.
i recently found out about this: http://www.indiegogo.com/projects/facerig it is a program that tracks your facial movements via webcam or cam and in real time mimics your expression onto a 3d character with a nice realtime render. are there other programs,( preferably indie cost friendly ), that do this but more geared…
As you can see, I'm having a lot of deform problems. He looks fine standing up, walking around, etc. but with more extreme positions and twisting/rotating of bones that's where I'm having some serious problems. I'm having trouble finding any tutorials online on how to solve this kind of problem so I was hoping you guys…
Hey guys, I know I'm a little late for the TF2 party but I have been working on making assets to develop my skills and maybe start getting some stuff together for a portfolio. I have already submitted a hat to the workshop but the itemtest basically does all the technical stuff for you. I have attempted to follow a similar…
I imported a mesh and used the Skin Wrap modifier. All seemed well till I clicked the "covert to skin" button. Any clue as to what could be wrong. I'm no animator, some help would be greatly appreciated :) Oh, and I'm using max 2010.
Hi, I couldn't find much information on this plugin either on here or the rest of the web. I've been trying to get to grips with it for animations but I'm having a hard time understanding how it works. I've created a simple setup that controls the left arm from the left hand. So basically I can grab the left hand the and…
I want to add extra joints to the arms of my skeleton so I can make a distributed twist. When I use the Insert Joint Tool the arm below that inserted joint moves. I'm not sure what is causing this, in videos I've watched when other people add a joint their skeleton stays in place. Let me know what you think, or what…