I have finsihed my vehicle model but i cant seem to get the wheels setup so the work ingame as wheels can someone please help me?? if anyone knows of a maya tut for setting this up or would be willing to do one up it would really help me out.
here is the vehicle I am working on.
Replies
also search the Unreal Wiki if you haven't already.
or use the Paint Skin Weights Tool to do the same thing a lot more intuitively and interactively.
or can I use any number for each tire?
Do I have use a differnt number for each tire?
or can I use any number for each tire?
[/ QUOTE ]sorry, i'm having trouble parsing these questions in the context of the Component Editor -- what "numbers" do you mean?
I am not sure where I enter the settings that you said for the vertex/bone combination for a skin weight value.
But I ran into another ptoblem The wheels turn the wrong direction for steering. the when I tell the vehicel to go right it goes right but the wheels turn left
I have tried all setting in code with no luck so my problems seems to be in maya. Does anyone know what this problem might be?
Are your pivots setup correctly? Sounds like maybe a pivot axis is in a negative direction.
[/ QUOTE ]
Where do I adjust that in maya?
[ QUOTE ]
Are your pivots setup correctly? Sounds like maybe a pivot axis is in a negative direction.
[/ QUOTE ]
Where do I adjust that in maya?
[/ QUOTE ]
Select your skeleton, then go into component mode, and pick Misc "?". You will see little axis markers show up at each joint. You need to rotate the ones for your axels 180 degree's You need the axis that the wheels steer around to be pointing opposite of what it is.
Oh and thanks for all you guys quick replies
Display>>UI Elements >>Status Line
Please take and look and let me know if you can spot anything I might have done wrong in setting it up.
APC Model
I spent all of last night tweaking the joints but with no luck
Come on guys help this newb out and help me pin point where my problem is. I am sure you where all at my point once in your life.
With the tire still selected go to Modify>>Freeze Transformations
This will zero out and movements that have been done to the tire. It assures that you are starting with clean history.
Then do a Modify>>Center Pivot, to assure that the rotation axis is in the very center of your object.
Then delete your history and re-bind the wheel to its bone.
Come on guys help me out I am going nuts here trying to get this working I need to know if the problem is in my code or in the way I have rigged the skel