[ QUOTE ] Don't let Per scare you. He might look like a dick, smell like a dick, and taste like a dick -- but deep down, he's actually a pussy. Meow. [/ QUOTE ] how do you know he taste's like dick? Even better, how do you know what a dick tastes like? :S:S:S:S:S
It looks like the bake might be assigned to the wrong UV channel or something like that? What does the actual normal map look like? Edit: Hmmm but I can see the normal map bake from the high sort of underneath the mess here so that is weird, its almost like there is another tiling normal map on top of it or something like…
Does anyone know a working solution ? 3d party maybe? Maybe a spline guide approach like in Zbrush or 3d coat?. I mean to paint a rope for example ? Also can SPainter use a long pattern image for such a brush rolling out alone a brush stroke also like Zbrush or 3dcoat or Corel PAinter or it always should be square?
Thanks for the compliments you guys! Unfortunately, despite your majority vote of the #1 design, your opinions have been vetoed. It was odd really, everybody seemed to like something different, and no one really liked the ones I liked. At cgchat, people liked 4 and 7. The lead coder on my team liked 8 the best. I…
Hi everyone. I would like to get a critique on my head sculpt. The head wasn't made from scratch. I took the female head that is in Zbrush, then adjusted to planes and then try to sculpt everything back again but I didn't focus on likeness yet. I just want to make something that looks like a human. :D Thank you. This is…
i m looking to create a animated distortion effect that they used in games like bayonetta, devil may cry and ninja gaiden 2. like the trailing effects of the sword and shockwave when charging for a strong attack in bayonetta. I ve heard about methods like using motion blur, but thats a post effect. im looking for a more…
Hey guys. Really trying to work on my likenesses. I'm about 2 hours in on this. Before going further with details and wrinkles etc, I'd like to get some advice on where I'm going wrong here with the primary shapes. I'll link a couple images of the project so far and a couple of the references I'm using. Any advice is…
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…
So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
Hey pplz, In the pre-launch annoucement to Unearthly Challenge 2009 it said the end of summer. Looks like it still hasn't started yet tough. Does anyone have some news about that? On their website it says nothing, looks like they r still waiting for sponsors. I was just curious if someone knows more, because i can't wait,…