Hi everyone. I would like to get a critique on my head sculpt. The head wasn't made from scratch. I took the female head that is in Zbrush, then adjusted to planes and then try to sculpt everything back again but I didn't focus on likeness yet. I just want to make something that looks like a human.
Thank you.
Replies
Next I would overlay your reference back on your model and check where the big masses differ from yours. E.g. the cheek bones, the chin the curvature of the eye.
Then swap out references and start a new head.
Also: exaggerated references tend to better help you understand the structures defining the head.
Faces with very subtle features make it rather difficult to start with.
Ide really focus on the planes of the face. A lot dimentionality comes from those planes and sometimes you have to fight what the topology wants to do. I noticed it first on the cheek where the shape line that happens between the cheek and the nose seems to be defined a strange way. If you can sculpt a face with clear defined planes like the one on the left than you can "smooth" it all out. But make sure you create adn keep those planes the whole time.