I plan on finishing this, and one or 2 other pieces before I start sending out my portfolio. I'll be getting it into the udk engine pretty soon, the latest render was done in Softimage. I unfortunately didn't have enough free time to finish this piece in time for the challenge. Working on some rocks for the cliffs by the…
Hello, So, without revealing too much about our project, we're creating an open-world mech/FPS/RPG game and we need to start with the bare basics of having an FPS controller that works in the same lieu as Counter-Strike! We have our first character model with animations established for use in UDK, but we would like to be…
Copy pasted from a couple of older threads so I don't know if this will work with newer versions of UDK as I haven't used UDK in a while. Try changing the Indirect Normal Influence Boost from 0.3 to 0. View -> World Properties -> Lightmass -> Lightmass Settings -> Indirect Normal Influence Boost Then re-build the lighting.…
The great thing about UDK is its copy and paste functionality, if you really want to get a good feel of the lighting, copy all of the assets ( no lights or fog ) and open a default lighting template in UDK and paste, it will drop everything exactly as it was in a new map for you. If anything I can imagine maybe the…
Hey to all, I'm trying to create an dilation like shader for UDK. Basically, the same effect of Iris/Pupil dilation of the eye, kinda like this shader: http://carlosmontero.com/shader_eyeball.php Problem is, my dilation of the texture doesn't work correctly. It 'expands' my texture (EI: making them larger) without a proper…
Hello everyone! I would like to show off my recent UDK scene for some critiques and comments about my latest work. First, a little bit of history. Recently (around august) I decided to plunge deeper into my passion of game asset creation after being redirected to this site friends and seeing some of the marvelous work this…
So I am back at work on a new environment, and being a huge Halo fan, I've begun the blocking out of this particular piece of concept. I will be using UDK as the title suggests. The perspective in the concept is a little awkward, but I've tried to deal with it as best as possible. Below is a quick paintover, the lighting…
Hi! I'm working on a sidescrolling 3D environment in UDK for my final major project for uni. My end outcome should be a fully playable level complete with a custom player pawn. At the moment I've got a playable whitebox done and have started work on implementing the player pawn. Some concept stuff: The character mesh: I…
Hey guys. This is my first project in UDK, aimed towards my main (and also first) portfolio environment art piece. Latest version: Here's concept art (WIP actually) I did: And a more fantasy creature: It's inspired by the story of Dick Proeneke, supposed to be a very natural scene, fairly realistic (obviously the animal is…
Hi! I made a "little" material to test the vertex painting features in UDK. Just want to share, for some feedback.Its for any tile type material. This is how it looks in instance. As you can see there are many slots to customize. And this is how it looks in the material editor. And the in game shot A little translation,…