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[UDK] Forerunner Bridge (Halo Fanart)

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Will Faucher polycounter lvl 12
So I am back at work on a new environment, and being a huge Halo fan, I've begun the blocking out of this particular piece of concept.
Halo_4_Concept_Art_by_Josh_Kao_14b.jpg


I will be using UDK as the title suggests. The perspective in the concept is a little awkward, but I've tried to deal with it as best as possible. Below is a quick paintover, the lighting in the screencap is not at all representative of what I'm going for. Once in-engine, I want to nail down the lighting and mood as closely to the concept as possible.
Any criticism and feedback is appreciated.
ZZaODSu.jpg


Here is the rock model I am using, ignore the low-res diffuse, it was for testing purposes only.
Game-rez mesh, normal mapped and diffuse:
rNorBw3.jpg
NdoJYAC.jpg


Thanks in advance!

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