Hello,
So, without revealing too much about our project, we're creating an open-world mech/FPS/RPG game and we need to start with the bare basics of having an FPS controller that works in the same lieu as Counter-Strike!
We have our first character model with animations established for use in UDK, but we would like to be pointed in the right direction with the controller attached to the model and with our requested parameters. This would be very temporary and simple, but any help would be appreciated!