How to see current frame number? I dont like to move selection range slider to my curent position to see what frame im in, or multiply timeline seconds with framerate and add frames after dot. Does somebody have addon for framecount or something? I dont see anything in settings.
@ichidan i will have to track back on that, the project is already archived. but i need to check inside the painter file. its definitely a mix of various maps like AO, the brush strokes, the up-vector from the world space normalmap and such. this is the basic setup in painter white * upvector from painterly layer *…
i like to do a quick rig and put them in the same pose and then check it that way. It can be difficult to gauge if its in a different pose. Just glancing your proportions look fine to me. I'd caution to avoid getting out a millimeter measuring tool, but rather zoom out and make sure you are getting the artistic character…
it may help to do a google image search for "character pose sheet" and skim through and pay attention to what catches your eye the most. Some general tips here: Bring Energy and Life to Your Poses! | Art Rocket (clipstudio.net) What stands out to me with your poses is: first one just isn't very exciting. Perhaps if he was…
Hello. My name's Anotida, but most call me Ano. I like making 2D cartoon character designs and concept art that express tons of expressions and personality. I'm still finding out new ways to make unique cartoon designs. Check out my portfolio and Instagram for more. https://www.instagram.com/anomash45/…
I really like your thought process, as for the metal i also thought that it look like pewter and worked with a corresponding reference, others like brass/copper i just basically changed the color (shame on me). Not sure if i will dig that deep and start it from ground zero, although on the other side it's just the…
Hi guys, may I have some help with the ice part of my wolf shield? I'm currently at high-poly stage and doing the major details. I'm going to fix the clashing of polygons later between shield and ice, but for now, the major shapes of the left half of the ice looks messy to me and too detailed (like when I zoom out), like…
Heya! I go by Roomy online, and I've been developing a game called Verdict for a few years. About six months ago I started developing a sequel in Unity, moving from 2D to 3D using sprite billboards for the character. This has been a fantastic change and has been well worth it thus far, but I've yet to figure out our map…
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
Hello Everyone! I'm new here, i would like to receive some feedbacks on my work and possibly on my demo reel as well. Here i present to you Yin, the pair of my other character Yang, from my childhood imagination. She is supposed to be a Mortal Kombat Universe goddess.The trailer takes place after Kronika’s death, more…