I'm very excited to announce that the Hatchet Collection, has a sweet update with 17 new tools. This is a free update to existing customers. For a brief run down of what's been added click here: http://www.pixelfondue.com/blog/hatchetupdate
Does anyone know how to get unity animation clips to update when the fbx imports? First import they all get setup but then when I start changing or adding more animations they stop updating and I have to do it manually.
Hey there all! If you know league you have probably seen Evelynn... I'm not the biggest fan of her design. SO I really want to do a rework/visual update. I have a lot of ideas on how to update her, but I would love some feedback on my ideas as I don't want to stray TO far from her character (like the update for Sion). Also…
I'm trying to use mecanim and the generic animation setting to import animations. The problem is I seem to easily break something and the animation clips on the asset refuse to update, that is they no longer change the previously imported clips start/end frames and it wont automatically add new clips. I can fix and add…
I completely understand. That's actually how I began testing, but after bad results I reverted back to a more human, traditional approach (gladly), and so I only used Generative Fill tool in Photoshop for small areas here and there. Less than 5% of the art was made using AI. I just made updates to the post so you can check…
Hey guys, I'm trying to do a 3ds max biped animation however the skin on the biped doesn't update its position to match the bone until I change the current frame. Does anyone know how I can make it update as soon as I move the bone? Thanks
Hey poly peeps!! I just wanted to put up a small update! The Toon Sushi clan has been hard at work on the cartoon series. Here are some updates as far as art! THE BLOG: http://toonsushi.blogspot.com/ Un-named for now we call him "THE STORY TELLER" : Pass 1 on design. Our Modeling Director Josh Singh will be tearing this…
Hello, So i've made a model in maya that i have applied materials too in keyshot. I spent ages asjusting the materials and lighting and camera angles etc however now looking at the model, there is some stuff i would like to change. So i've gone into maya and made the changes. it's the same model just with a few extra bits…
Hi everybody, just thought I'd give you a status update how the new tools are coming along, since you all have made it clear that you want more information. So the small closed beta testing is in full swing, so far it has gone really really well! 2.0 is rock solid, has a lot better performance, and 3DO has been updated…
Hey all, quick question. Saw this video and wanted to know if there is an equivalent workflow going FROM designer TO painter, where you create the base textures in designer and have them live update in painter whenever you make some changes in designer. Ideally I would like to not have to mess about with bringing in a new…