IF i have two sub tools, one is a hair mesh, if i try sculpting near the scalp it wont sculpt on that are of the hair because the head mesh is showing there. the only way i can sculpt my hair in that area is by turning on transparency? when i do that, i can no longer see my characters head since its near invisible. i sure…
Hey guys, sorry if this is the wrong section but I don't know where else to post this. I'm currently working on this concept sculpt in zbrush and can't quite figure out how to "finish" a sculpt like this. I get everything up through the whole dynamesh and concepting stage and I'm unsure how to proceed to produce a finished…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Hello, I'm a 3D artist. Recently I've started using ZBrush. I chose an antique bowl to model and sculpt. I modeled in Maya and sculpted so far in ZBrush. Can you please tell me where I can find good references to sculpt good details on this kind of objects? Searched through the internet, didn't find anything on sculpting…
Here is my problem, this just sculpted with DragRect and that alpha shape, the bigger one sculpted on top of the smaller one to show my issue. What I want is everything new sculpted being sculpted completely on top of anything under it. So the surface under it is ignored. But I can't find any brush that does it and the…
Hey guys, I've subscribed a while ago but I never posted anything. So here is my first post. I am actually working on the male and female anatomy for my portfolio and I was looking for some advice and criticism. I've been staring at them for too long, can't see what's wrong anymore. Here is the female sculpt :…
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…
Hello, I've just about finished a low-poly model to bake my high-poly sculpt, but I wanted to make sure that everything looks right with the sculpt before I continue to prevent any headaches down the road. I'm new to ZBrush high-poly sculpting and am unsure if any parts are too polished, not polished enough, or…
Hi! i'm having a go at this character concept done by a friend of mine, I'm trying to do a full character in a sculpting workflow. I've finished the block out up until now and I wanted a second opinion on it before I head to the next step. Any feedback is welcome!
Hi guys! New guy here, I got into sculpting about a month ago when I sculpted that purple-ish monstrosity here. I was messing around in Blender and decided to just sculpt something. I liked the overall workflow when sculpting, and I kept doing that pretty much every day. I did some traditional drawing before, so I…