I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Sorry if this has been posted before, I did a search and couldnt find anything.. I was just wondering if anyone knows where to start with rigging, eg tutorials and stuff. I have never done any before, and would like to get into it. Any help would be greatly appreciated. Thanks
Hi, there I have a task to make a model from a photo. At the same time, it is necessary to attach exact Side by Side with the same as photo, position , angle, FOV and Lens DistortionPlease tell me if there is a tool or software to achieve this accuracy.