Hello I just started joining this forum and I'd like to encourage myself to start posting here and receiving critiques in hope of boosting my ability as an artist and my confidence in my arts. I realize myself that I really am not confident at all in my works, but I really do want to improve to be better in painting…
Hey guys, I'm working on a school project and the goal was to sculpt a bust in Zbrush or Mudbox and then import it in Maya for a presentation ( clay render, texture and wireframe). Once I finished sculpting in Zbrush P3 I exported it to Maya 2016 SP3. But then I noticed some weird thing going on, my topology was different…
Hello GUYS! My name's Vinicius, from Brazil. I'd like share my new demo reel 2016. I have been working as a concept artist position, with storyboard and color keys. Inaddition, I also had interest in learning 3D participating directly in 3D pipeline doing modeling, painting texturesand I helped with animation when it was…
Hey polycount. I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far. In the past to render this out I have used the default render settings and just…
Reallusion Iclone 3D Character Design Contest 2016 HULK iclone Character Creation ZBrush Face Creation 3D COAT Creat Nerve Importing Normal map iclone CC Substance Painter Paint iclone CC Importing Diffuse map iclone CC ZBrush Hair Creation Importing Hair iclone CC Marvelous Designer Shorts ZBrush Dress Design 3d max cloth…
edit: PROBLEM SOLVED. Here's the solution for anyone else experiencing this b.s. Windows>Settings/Preferences>Preferences>Selection>Click box size>Lower the variable Anyone else having an issue with this? For some reason there's an offset being applied to my cursor when I'm using Maya, no matter what selection mode I'm in.…
I'm experiencing a strange bug that makes working with OpenGL Core profile impossible. All text inside viewport simply disappears and is replaced with tiny dots (attachment 1). The only way to work with maya 2016 - is to roll back to the standard OpenGL or DX11 mode. But in this case I get many other problems like…
I have been working with Mudbox 2017 up to about a week ago. When I tried to fire it up, it gave me a pop-up that said "Mudbox Requires a New Intel Graphics Driver" I have two display Adapters, one is a AMD Radeon R5 M335, The other is an Intel(R) HD Graphics 520. I have updated to the newest driver for the Intel one,…
Hey everyone, I've posted up here before asking for some tips on my portfolio and it was awesomely helpful. So I hope I can ask the same of you again and fill it up with awesome new pieces! I'll be posting in this thread over the course of the year and seeing how much I can improve. Please, any brutally honest critiques…
Hello! So I've just started working in Maya 2016 and I love the new setup in general. My one question concerns the UV Distortion Shader Display however. So I modeled and UV'ed a cable and I'm pretty used to already knowing how to do that in previous versions of Maya. However, as most of you may know, with the new UV…