Hello! So I've just started working in Maya 2016 and I love the new setup in general. My one question concerns the UV Distortion Shader Display however. So I modeled and UV'ed a cable and I'm pretty used to already knowing how to do that in previous versions of Maya. However, as most of you may know, with the new UV Distortion Shader Display, you can see if there will be any issues with your unwrap generally.
The 1st Picture is of the cable unwrapped and with the Display checkered tiles turned on to show it looks fine. My UV unwrap for this cable is shown in the second picture as a straightened out cable. As you can see, there are a lot of compression and stretching marks (blue&red) but that obviously doesn't show as the result in 3D.
I'm wondering, is there any way to get rid of these marks on my UV's so they are pure white? Or is this just a shader issue and I should ignore it? Thanks ahead of time!
Replies
Basically with a cable with bends you will never get pure white.