Hi, I have started to model a character using this concept by pig park https://bonsoup91.artstation.com/projects/k0m3y My goal for this project is to improve my artistic skills, I am capable of producing a game ready asset but I'm not happy with the overall quality of my work. Therefore I am modelling this character one…
Heya guys, I'm working on a model for my high-poly modeling final project for class; I chose to do a gun, with the prop "Mercy" from the game Darksiders as my reference to work off of. I just thought it was an interesting model to try with some pretty cool aspects and shapes. Here's my high and low poly models: And, here's…
Report: Peter Jackson displeased with Lord of the Rings games It is interesting to see that video games are starting to get the critical attention they deserve by the big wigs of entertainment. I personally have never played any of the LotR games (sorry SouL), I remember seeing reviews of the games being around 7 or 8s, I…
Hey everyone, i'd really like some critique on this game character I'm working on in modo indie. Here's my concept: And here she is in modo: Most noteworthy is the fact i went with more conventional shapes for her face... it was pretty easy to make the square eyes happen in theory but not so much in execution if i ever…
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
LoM Chaos: Do you have any concept art, or are you just winging it? The reason I ask is, it's just really hard to crit this since you are making some sort of fictional weapon. So far the modeling looks pretty good, but I'm trying to wrap my head around your design choices and overall functionality of this gun. If you do…
I'll give the contest a try. Going for a "Werewolf/Demon", who has just escaped from a prison in hell. Nothing unique, but I want to push my 2D/3D abilities forward. "The cathedral's stones cracked and buckled as fire poured out of the earth. Black tar and blood shot out like a geyser, melting the adjacent stones. Rising…
Hello. This is a model i'm working on for my portfolio. So far i have done this rough concept sculpt in ZB and my current plan is to use it in Max to retopologize a low poly version and send that one to ZB for detailing and map extraction. It will be rigged in case i use it for my animation reel and posing purposes. The…
Hey polycounters, i'm making this as a base mesh/main character for my rpg game (as mentioned in my other 2d sprite quality assurance thread) the game is 2d, but i've been making all the animated sprites from animated 3d models, i'm considering amping up the quality on those 3d models if i can figure out a good work flow,…
Awesome man. Dig the new direction with the lady. With awesome shapes like that why would you hide it. She could almost have a scaly vibe to the bare parts (if you wanted to go down that road) not big ones just a little hint of scales in some areas. MeintevdS: Cool idea. But now that I have seen it I actually prefer the…