Hello, Maya has recently been a pain in my ass because of the way it handles things. So I have a few specific questions that relate to my workflow on unwrapping something, and I hope someone can help me out. Selecting an edge / face in the UV editor : Max can do this fine. When I select a face in either the viewport or the…
So Maya's paint vertex color tool has an export option, which doesn't have fill texture seam option, but more detrimentally, only exports vertex colours, not face colours; it averages adjacent face colours an exports that value as the vertex colour. So i've been googling like crazy and the only result i get is this:…
I didn't use a cage. I could pick the file location without error. File name, path and format all seem fine in the text field. The bake seems to start and complete without issue (i can see the progress bar at the bottom of the screen) and then displays a message saying Success color ID map baked successfully. I've tried…
I'm gonna be straight ahead: Maya isn't loading my textures. it doesn't matter if 32bit or 16 bit .tif or .png. Sometimes, depending on the configs it loads but then, my displacement maps get darker values clamped out in a sort of "water level". I've already done the measures that would fix it - as I'm using UDIMs, I have…
Hey you guys! I'm trying to do some color vertex in maya 2012 right now, and im using the color picker tool in the Apply Color fonction of maya to chose my colours from a reference, and it simply wont pickup any of the colours. this is whats happens: I will click on the color picker button, my whole screen will…
Hey all, I'm new to this forum, and not much more experienced with Maya. I'm currently working with some particle animation in Maya, but I am experiencing issues rendering out particle glow. Any help with this would be awesome! Basically, I've created a flock of particles (clouds (s/w) that are supposed to represent…
Hey Polycount, Is there a script for Maya that will select duplicate objects that occupy the same exact position as other objects (exactly overlapping), sometimes I'm modeling and I accidentally duplicate like 40 rivets or something, I could marquee with camera based selection off then inverse select with camera based…
Quoted For Truth. Even their summary that tries a little better at being unbiased, fails to do so. At first I was reading it like "wow maybe I'm biased toward max and haven't been giving these other apps a fair shake?" Then read; Even after no mention of Maya, or that people might have more experience, prefer a certain UI…
Is there ANY way to render the smooth mesh preview (3 key) with maya software renderer? This is for an animation shot on maya 2013. Thanks for any help you can provide.