Hey all,
I'm new to this forum, and not much more experienced with Maya. I'm currently working with some particle animation in Maya, but I am experiencing issues rendering out particle glow. Any help with this would be awesome!
Basically, I've created a flock of particles (clouds (s/w) that are supposed to represent fireflies. To add to the effect, I gave them a glow in the particleCloud settings, and then animated them. The scene has a directional light, but no background.
The reason why I haven't added a background is because we need to place the animation of the particles flocking about over a painted still. So where there is no glow, it needs to be completely white, and the glow needs preserve it's own transparency so we can easily overlay the final animation over the background.
However, when I render out in a format that preserves transparency (using for example, PNG) the glow completely disappears, and I've found no way to fix this issue. I've tried applying a surface shader instead, but I get the same result when I render out. I don't really know how I would solve this issue.
I am rendering with Maya Software, production quality, and at 1920x1080. 16:9 though the last two shouldn't make a difference.
As far as I can see, this should be possible. All I would need is for my image to have 1) a transparent background and 2) which preserves the glow given out by the particles. Except it doesn' t seem to work that way.
I have tried just foregoing all of this and adding the glow in after effects, but it just doesn't look anywhere near as nice. Am I missing something fundamental in my understanding of how I can use Maya? Again, any help with this would be greatly appreciated.
Would be pretty awesome if anyone knew exactly what the problem is. Sorry if this sounded pedantic, I just want to be as specific as possible so not to leave anyone without essential information!
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