Hey guys, First post, and let me just say I hope everyone is staying safe in these challenging times. While I am still working (Essential... I fix smashed cars), I have wanted to up my skills as a modeler, as they are somewhat basic. Normally I need to watch and follow along a tutorial on a specific subject in order to…
@FrankPolygon nothing specific being replicated. Its just was related to metal works (I think) single metal sheet cant be formed into that shape on left due to the point in mid as it will rip n tear (fatigue) something to do with concave convex. The reason I researched into this was that in games or movies we can go crazy…
I think there is a lot to be learned from having a goal/project like this, even if the main thing is where your knowledge ends. The one thing I would say is to not get too attached to this project. If you are working on it and realize you don't know something, or messed something up completely don't be afraid to throw it…
Thanks so much guys. Can anyone help me out on normal mapping? I've done some basic stuff but its not really working and looks bad. Im trying to work nvidia's melody and I can generate a good normal map I think but how do I find what channel my image is on? Also when I'm not testing out N's Melody I've no clue how to do…
That was really fun. Graphics are a bit inconsistent, but who cares about graphics when gameplay is this solid? It'd be like complaining about Geometry Wars' graphics. Or Pac Man. You managed to strike one of those gameplay mechanics that just requires doing one thing, and that thing is very easy to understand, but you…
Background details: I made a model in ZBrush and polypainted it. Made a lowpoly and used Topo to bake the polypaint info to a texture and worked on it with photoshop. Later I got a portfolio review and was told to try taking the model into Mudbox 12 and paint directly on the lowpoly as the polypaint from ZBrush had gotten…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
CURRENTLY HERE : (Everything at the end) Hello guys :) I'm currently working as a freelance on a video game project (Dark, Fantasy, RPG/Hack n' Slash) Since I'm not under any NDA, I'm going to try to share some of the WIPs with you guys :) Any advices/tips are truly welcome. So here is the original concept : (Made by…
First of all.. if you haven't seen the intro to the Silent Hill movie site... I cast level 3 shame uppon you. YOU GO NOW This may be the first real game/movie folks! Second, they have a poster making contest which i'm working on, and wanted som feeback, crits. Here are the 2 things I've got so far: I like the visual feel…
Hello, I'm struggling to model the parts highlighted below: For the joint (right square) I have to make the shape around the hole flat while keeping the center cylinder smooth but I can't manage to do so without triangles or n-gons. For the indent (left square) I've ran into problem with Turbosmooth as when it is applied,…