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[CLOSED] 3D Simulation Pipeline Engineer (Blender + 3ds Max + Nvidia Omniverse / Isaac Sim)

Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and  we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here

The work focuses on converting production-ready 3D environments into simulation-ready assets for robotics simulation platforms. This includes building and maintaining a pipeline for preparing scenes and assets for simulation, setting up collision meshes and other physics-related elements, and ensuring environments behave correctly once integrated into simulation platforms, good for a Lead Technical specialist.

We're looking for someone with strong hands-on experience with Blender + 3ds Max, as well as strong experience working with NVIDIA Omniverse or NVIDIA Isaac Sim. This is a fully remote, full-time freelance contract.
Please note: general 3D, GIS or robotics-only backgrounds without experience in both 3D pipelines and simulation workflows (Blender+3ds Max to NVIDIA Omniverse/Isaac Sim) are unfortunately not a fit

check out the full details and apply here via the link: 
https://www.join-nfinite.com/careers/3d-simulation-pipeline-engineer
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