I love games with story, even though they can be somewhat stereotypical or melodramatic. Even a story done to death can be entertaining if done properly. So you can say I'm a big rpg (and more towards jprg) fan, but I enjoyed the writing of COD4 immensely. I like character interactions as well, well written characters can…
Wow these are really cool! Love the stylization on these, and the mix of 3d and lighting with hand-painted details. I would love to see more thoughtful attention to variable line widths. You have some different widths, but each line is the same width along its length. Here's a nice example of how variable line weights…
Hello everyone :smiley: I remastered the popular Jungle Bash map of Crash Bash game, it was a good exercise for me to practice more cartoon style ! I made the project with Unity3D, Autodesk maya for modelisation and baking, 3DCoat for texturing, Photoshop for some modification and Visual studio for all shaders :D Can I…
I actually was just about to make a topic for this since I hadn't seen one yet either and thought I couldn't possibly be the only polycounter that picked it up. I'm loving it so far, there's so much to do. I've been playing it a ton since I got it and I haven't even scratched the surface. Netherrealm Studios really knocked…
This is a scene I have been working on in UDK. As you can see, I still have a lot to do, but I would like to hear what people think so far. The larger room will eventually be a hydroponic garden and the smaller room will be a research lab studying extracts from the plants. I am trying to use modular textures for this and…
The amazing Concept by Timur Mutsaev: https://www.artstation.com/artwork/d8V5qK Valorant is currently one of my favorite games and I always wanted to try and make something for it, so I figure out doing an old concept for the game would be the best idea I wanted to add more to the concept from my side so I change a bit at…
Hi! I was searching via Artstation for some characters concepts to motivate me and do another personal project until i stumbled to this one from Gianluca Rolli: https://www.artstation.com/artwork/e0x3vX So i began modeling in Maya few days ago and asked some questions regarding the long skirt that seems pretty unique with…
Hi guys ! I'm going to begin a new 3D environment project, I would like to reproduce an environment scene from Ratchet and Clank video game, the first game remastered in 2016 on PS4. The scene will be finally rendered in Unreal Engine 4, modeled in Maya and textured in Substance Painter/Substance Designer. I'll try to do…
Hey, I've recently created Wingman revolver based on this awesome concept by Danny Gardner: https://www.artstation.com/artwork/vwJDO I wanted to practice usage of rounded edge shader and edge weight, get used to this workflow, improve and get faster :) I've baked normals in Xnormal and textured all in Painter. I wanted to…