Hey, I've recently created Wingman revolver based on this awesome concept by Danny Gardner: https://www.artstation.com/artwork/vwJDO I wanted to practice usage of rounded edge shader and edge weight, get used to this workflow, improve and get faster I've baked normals in Xnormal and textured all in Painter.
I wanted to ask about some feedback and critique (what is wrong, what could be done better, different, maybe better presentation shots etc.) I really want to improve
The first thing that I was pointed at was that the muzzle should continue from bullet chamber/cylinder's top edge, I focused too much on the concept, less on functionality.
Replies
model