I am working on a mod for Skyrim that includes a few new character models. I have many that are done or partly done that need to be rigged to the game's animation skeleton at the very least, with the most being creating a female variant on some armors, or possibly creating a new skeleton altogether if something will not…
Hi everyone, I'm a fresh beginner into rigging and I'm looking for some help :smile: I started to rig a car I modeled a while ago. I play a lot with driven key and controllers and I started to set some expressions to automatize wheels with the car translation. I wanted to make the car follow the direction of the wheels…
So I got Maya... and I love it... but I'm still learning. I'm having issues with my first rig and what I assume are the areas of influence. I basically just want this dudes head to not morph when I move a joint... anybody have any ideas? Pics below! -Subscience Max, the Undead Boy! <img…
I am not a rigging expert and I have animated a full character with just FK.Kinda helped me understand how every bone works.I now animate with a simple skeleton and ik handles for legs and hands,no contraints or control curves.Will probably add pole vector contraints for the legs and hands later but,my rig is quite…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
+1 for physics. A sphere/ball rig would give you exact control, but AFAIK those are complicated rigs. We had a thread like a year ago and I can't find it at the moment, it was mostly references to some similar setups in 3dsmax if you decide to go down that route. From here, you'd probably take such a rig and add ramps to…
Hey everyone ! I'm posting my first thread on polycount, I've been working on a rig since 1 week and I can't get the look that I expected :blush: I'd like to show you different kind of problems that I can't solve :wink: Here is one, we can see the crease between the leg and the hips and how the back is crushed. Here is…
I didn't say it would be bad, I said I didn't think I would like it. I just hope they make it approachable. One thing I think is the hardest to do, and I have the most respect for, is when a company can make a game approachable. Fun for the hardcore peeps, but still able to be played and enjoyed by people who are not…
Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
hey all I'm working on a new reel and I found these rigs by David O'Reilly that are pretty cool. Unfortunately I'm having a hard time rendering them in Maya due to the fact they were colored with Vertex Coloring. I found this on the autodesk knowledge network and got as far as connecting the output of my color set to…