I'm posting my first thread on polycount, I've been working on a rig since 1 week and I can't get the look that I expected
I'd like to show you different kind of problems that I can't solve
Here is one, we can see the crease between the leg and the hips and how the back is crushed.
Here is another, I think I'm in trouble with every body joint, we can see of the mesh if crushed on his own, but I'd like to get a more convex look, like a shoulder (I do whatched some tutorial for muscle but I don't know if it's realy interesting for video game render.
Here you can get the maya binary file, rig is hide by a layer, you can play with the different control if you want to, you can see the problems by your own if you want.