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My char - Advice and techniques rig

polycounter lvl 3
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Thilun polycounter lvl 3
Hey everyone !

I'm posting my first thread on polycount, I've been working on a rig since 1 week and I can't get the look that I expected :blush: 

I'd like to show you different kind of problems that I can't solve :wink: 

Here is one, we can see the crease between the leg and the hips and how the back is crushed.



Here is another, I think I'm in trouble with every body joint, we can see of the mesh if crushed on his own, but I'd like to get a more convex look, like a shoulder (I do whatched some tutorial for muscle but I don't know if it's realy interesting for video game render.



Here you can get the maya binary file, rig is hide by a layer, you can play with the different control if you want to, you can see the problems by your own if you want.

https://www.dropbox.com/s/x7spjxvfzf479xo/Joueur 4.1.mb?dl=0

Thank you very much for all of your advice :smile:  !
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