Big progress update here! WIth the deadline two weeks away, I've been going through the high poly process trying to get to a point where I'm happy with moving forward to retopo. Any C&C at this point would be amazing so I can get it looking ace before creating the game-ready meshes! I've used some of BadKings awesome IMM…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…
Hi everyone! To begin with I have here a high poly model of the largest drone in the world, the RQ-4 Global Hawk. I have here some Keyshot images of the aircraft. It's sill a work in progress and as you can see I still need to add some more geometry to the engine part and panels. Although, this is the start of process of a…
Hello, my name is Marco. I haven't posted much work in the past though I would like to make it a habit for feedback and perspective in moving forward with future projects. As the title says, I'm working on a Batman Beyond character model based off a concept a friend of mine, Guy Bourraine(http://tiguybou.blogspot.com/),…
Hi all, Thought I'd have a go at an environment in UE4, first time using it so planning on learning a lot. Here's the concept I'm following And here's my block-out (cropped to help match the concept) I know I'm early on in the process, just thought I'd start posting, might as well start getting feedback early if I can.…
When I render with Maya (using Mental Ray) it almost always freezes so I have no clue how far the render has been processed. Technicaly there is no reason for Maya to freeze as I have all my cpu cores but one under 100% load. The one that's not used for rendering is used for the explorer and other programs, but why isn't…
Hey Polycount, I'm in the process of creating a game character for a college project. I'm aiming to create a Sorceress for a RPG type of game. I'll update my progress here and any criticism/paintovers you can give me are very much appreciated. Before I continue I'd like to give a shoutout to Haikai for creating his…
This is my entry for the contest, and a semi-WIP thread. I have already made much progress on the skin, but do not feel that it is quite done yet. The big question I have and am welcoming user input in is whether or not I should add a main sprite sorta design (think m4a1-s golden coil or AK Jaguar) or keep it as it is and…
Hi there, I am playing with a new tool ... called Modo. Well the tool is not really new, but I had no reasons to work with it in the past, so I'll give it a try. My point of interest is the strong boolean tool and the fast modeling process. My main modeling tool is currently 3dsMax but maybe I take a deeper look into Modo…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…