Hi there,
I am playing with a new tool ... called Modo.
Well the tool is not really new, but I had no reasons to work with it in the past, so I'll give it a try. My point of interest is the strong boolean tool and the fast modeling process. My main modeling tool is currently 3dsMax but maybe I take a deeper look into Modo and I like the results I switch completely. So, this Thread is some kind of progress blog where I will post my latest Modo works.
Let's get started with my first model ... a Lightsaber Handle
and the model after a few changes and texturing magic .....
Replies
Highpoly is almost done, next step UV and bake ^^
What was you reason for switching? How did you learn the software? Was/is it hard for max users to learn it in short time?
It is still hard work for me to recieve my old modeling speed, because I miss my knwon commands for some modeling functions like swift loop. The viewport handling is pretty easy to learn, I can model with a wacom tablet but Modo also support max and maya movement settings. I love the rendering system compares to max, it is as fast as keyshot with a lot of functions and abilities for fancy material settings like ao, scratches or dirty surfaces.
Oh by the way, this is my updated crate. the model is done. Next UV!
UV'ing in modo is a breeze; let me know if you run into any hangups.
https://www.youtube.com/watch?v=kDhLs0swq2I&list=PLi2GhhsPL-RqPPzr3BfiTTkodtkEm4ubL
I try to work with mirror instance, but I get this strange result.
I use instance, scale the axes into negative space, works fine.
Warren Marshall: https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ/videos
Darrel Anderson (MeshFusion stuff mostly): https://www.youtube.com/channel/UCm0eInZakuzX4sEGcMO4c5w/videos
Dominik (tons of tips and tricks): https://www.youtube.com/user/dominiekdr/videos
Peter Stammbach (lots of modelling tuts to get your familiar with the tools): https://www.youtube.com/channel/UCQ2NYo3MqqKi96TqQyl5_jQ