Hi Guys, yesterday i started a new gun project. I saw this amazing piece of concept art by Kris Thaler and i made the decision that this gun needs to be part of my portfolio. https://www.artstation.com/artwork/LbNKA I already searched the web for good looking, modern revolvers and this one by Kris Thaler is my decision. I…
Hi, while modeling some props for games I've encountered the same error 2 or 3 times, and I wanted to know how to solve it becouse it's very annoying and I don't understand why it happen. How should I model this kind of shape? I had to do it in 2 different models, and always gives me problems. While modeling all looks…
It's a gun that's been done before, but it's one I've admired so much in S.T.A.L.K.E.R I just had to attempt it myself. The goal of this is to be a portfolio piece, hopefully improving on my last work. Currently I've about 80% completed the Highpoly. From here the plan is: * Create low poly * use PipelineIO script to set…
Today while I was doing some work in my local Internet cafe I was approached by someone interested in my model, he said some kind words then he said (paraphrasing) "You should never use turbosmooth for your highpoly, it can slow you down and dull creativity" He then asked me learn to smooth all my meshes manually with…
Hi Guys, im working on something new... But i cant really figure out how to make the shading better on the HighPoly Shape. Its all about this Handgrip here: I think that everything looks fine from the Side: But this "intrudes" really suck because they dont loop till the end: And thats the point. I cant figure out how to…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments.I went with closed mouth, and as I'm about to…
Hi. I'm working on rather complex models with lots of heavy highpoly pieces. When building the low poly I like to go little by little, and do in between checks with a quick autounwrap and a test bake. Now this process is quick because I can divide the highpoly stuff into smaller chunks and save those individually. The low…
"like Vitaly Bulgarov, Alex Senechal and Mario from Elementza just to cite someone." Yeah - these are extremely rare positions to secure. 99.99% of the aspiring "3d people" posting on AS will not get such positions - because not only are these spots rare, but it is also *extremely* rare to find a 3d guy with a design sense…
I had this problem whenever baking normal maps in ZB. Tried everything and ended up going with XNormal. Nowdays its Substance painter so I don't need a cage. But with XNormal and an external app (where you make and uv your lowpoly) your ZB hi and lopoly have to be exactly the same 3d space. Goz a decimated version of your…
@Pinkfox I actually set it up that way originally, then combined my objects for no actual reason. I will rebake tonight with the objects as separate elements. @reedcsy I actually am using this exercise to experiment with a hybrid approach where not everything has a highpoly. I wanted to originally use something like trim…