Hi Guys,
im working on something new...
But i cant really figure out how to make the shading better on the HighPoly Shape.
Its all about this Handgrip here:
I think that everything looks fine from the Side:
But this "intrudes" really suck because they dont loop till the end:
And thats the point. I cant figure out how to have nice HighPoly Reflections in the middle of the Handgrip.
Here the Wireframe:
Also when i connect the nGon to a Triangle, the Shading is also bad.
I would like to fix this, can somebody help out with that?
I tried it already with Turbosmooth with and without the use of Smoothing Groups.
Here is the Link:
http://www.file-upload.net/download-10948913/Handgrip.FBX.html
So if somebody can fix the Shading in the middle, i would be very thankful.
But i would like to learn from it so please tell me how you have made it!
Thanks,
Gazu
Edit: The only thing i think i could do would be to start with a lot more geometry.
But im not sure....
Replies
You could start with more geometry as you mentioned or remove the inlets, subdivide and then add the inlets which will save some time, but yeah you need more geometry.
On a small side-tangent, isn't this what original Sub-D surfaces was supposed to do like 10 years ago? (seamless local sub-divisions) And then it just ended because noone made any good modelling tools for it?
We have some more tips here
http://wiki.polycount.com/wiki/SubdivisionSurfaceModeling#Tips_.26_Tricks