Hi Guys,
yesterday i started a new gun project.
I saw this amazing piece of concept art by Kris Thaler and i made the decision that this gun needs to be part of my portfolio.
https://www.artstation.com/artwork/LbNKA
I already searched the web for good looking, modern revolvers and this one by Kris Thaler is my decision.
I will not follow the concept 100%, i´ll take it as Fanart. Small changes on the details are
planned. Why? Sometimes i rather miss a "strange looking" detail then to
model it in and to have a weird looking smoothing on my highpoly. And yes, the concept looks great allover in my eyes, small changes are just a personal decision.
Yesterday from 6pm to 3am ^^ i achieved this:




My goal is to finish the highpoly tonight or at least on sunday.
I handle this gun as a fast portfolio project, because i also must work
on my indiegame which i want to release by the end of the year 2017!
Thank you,
Gazu
Replies
The specular on the reference indicates its a bit more rounded, but not really a big difference.
Overall, though. Nice job. I'm excited to see how this plays out. Do you plan on making the laser sight? Because that's one sick laser sight. With emissive textures the orange ring and dot could look pretty dope. Can't wait to see more!
@9Solid : Which part you mean with Finger Rest? And yes, i will make the Flashlight and the ELOTEK
Here some new pictures, the tactical look is still missing, but i think that this will do the picatinny rails and the sights.
Will be fun to connect all the support edges from the picatinny rail when its cuttet... -_-"
Also have to play around with the "connection" between drum, barrel and the gun itself, a bit tricky there.
But it will come all in place, i just need a few more days ^^
Oh and yeah...the extrudes on the drum are rounded. On the concept they´re angled.
I tried both and i liked the rounded version more. So that i mean with some small changes. I model it like on the concept, but when a thingy doesnt fit well, i change it a bit, so just a personal decision.
Well, the lower Picatinny Rail is still missing, maybe because of this she´s looking a bit thin/long.
As you can see, the proportions are 1:1 with the concept:
6 Rounds cal. 357
You can find the link to this amazing piece of concept art in my first post of this thread.
But yeah, maybe it´s not a bad idea to make the barrel of the gun a bit shorter
I will see how things wil turn out!
Thank you!
Small Update:
I model with animation in mind, but i will not animate her
The connection thingy between barrel, ammo-drum, picattiny rail and the gun itself was a bit tricky.
But i solved it pretty fast, my luck
A few things left: detailing the ammo-drum, a hole for the hammer, cutting holes for the barrel, the barrel itself and the standart rear and front sight. And i must model a believable technique for the drum release. After the gun is done i will start to work out the 2 attachments.
To be continued...
some small progress.
You mean wires Shini?
Here you go:
To be continued...
Sorry for the delay, i worked on my indie game these days.
Anyway, i call the HighPoly done:
I will not model the flashlight just to keep the revolver more comfortable and lighter.
I also made the barrel in his length shorter. Its now a bit off from the concept, but i like the look now more and thats important for me ^^
Next LowPoly and UVs.
Bakes done:
Next Texturing.
here the Textures without the Sight. The Sight is still untextured.
Baked and Textured in Substance Painter.
There is one thing which is not cool.
In iRay the Roughness Variation is clearly visible on the Side.
In Unreal its not so good visible. Maybe i should make some of the roughness layers a bit more rougher, to push the contrast.
1080p pics on my Artstation! https://www.artstation.com/artwork/xx5er
Thank you people!