Because I use both Maya and 3ds Max (that has some really crap default icons) and I love Maya shelves, I decided to create several new 3ds Max icons sets to be able to have some decent icons in 3ds Max as well. To do this I used both some original Maya 2016 factory icons as well as some of Nightshade v2.0 icons (Martin…
Lead 3D Environment Artist - Next-Gen MMO Blizzard Entertainment is looking for an individual to serve as lead 3D environment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid…
So I got vacation now and finally want to push my art skills. I have not done much 2D art yet since I were very obsessed by 3D art and now I feel like I can't (or don't want) improve my 3D because I just lack the basics of 2D. I stopped my attempts at doing any 3D art till I am finally happy with my 2D skills. There are…
Dear Tricia, I think your portfolio structure is fine since you have just the few pieces right now. Later you might want to divide it into categories (and what those are will depend on the eventual content you create). In my experience, it's not all that important to some to see environment props rendered in a game engine,…
....and the graph is back :wink: But this critique/comment behavior just give you the feeling of making threads and post outside of the WAYWO pretty much pointless. At least for me. With those like buttons you get pretty much the same level of feedback from a post there compared to creating a own one once you start going…
Hi Polycount! Thought I'd start a thread to get crit and feedback for my 3D game art. I've attached a couple of screenshots of previous projects so you can see what level I'm at, all rendered in UE4 (if you wanna see more: https://www.artstation.com/louisstelfox) I've got a couple of projects in the work, one being a Soyuz…
Hello guys, I am relatively new to 3D, and to Polycount. started to really work on 3D modelling 2weeks ago. As I am studying the full workflow of props creation I found myself struggling really hard with baking highpoly onto lowpoly meshes, especially when it comes to makine stylized things. So I made a "test" rock that I…
The is my first hard surface modelling project and is part of my university degree in which i have specialised in weapon creation. I Thought up of an original game idea and created an asset to go in the game, the game idea is a modern stealth shooter that is multiplayer only. Here is the completed weapon which is a grapple…
Hey Polycounters, My name is Maximilien and I'm a young french 3D Artist (Environment/Props). I developed a strong passion for video games over the years and I'm currently looking for some freelance work. I'm creative, dynamic, rigorous and especially motivated. I constantly willing to improve my abilities, expand my…