Hello guys, I am relatively new to 3D, and to Polycount. started to really work on 3D modelling 2weeks ago. As I am studying the full workflow of props creation I found myself struggling really hard with baking highpoly onto lowpoly meshes, especially when it comes to makine stylized things. So I made a "test" rock that I sculpted in Zbrush and retopo in Maya, to finally bake it in Substance.
Here is the problem : I always get that on every of my models when I try to bake them. Feeling a little dumb right now, as this could be a really easy thing to fix, but can't find out the solution.
I hope you can help me fix this,
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Also, the place for threads about technical problems is the technical talk section of the forum. Next time, please post there.
Dilation width was set to 1. I tried setting it to an other value, but didnt change the result.
Maybe this has to do with the frontal and rear distance ? I don't really know what it is technically doing.
Thank you so much guys, I indeed did a beginner mistake of leaving some edges that were marked as "Sharp edge"
I removed them and enabled Autosmooth in Blender, and there it is !
Thank you very much again !