Hey everyone. I'm the project director and level designer for a mod for the Source engine being developed. The name is Dead Regiment and right now I'm looking to add a couple of modelers to the crew. The mod is a quasi-realistic military game with a flair. Here's an excerpt from the design document: "Art Direction…
Ok so like Im back being indecisive as it were. Saw MikeF thread.. For someone that has a traditional background education, but not at a full illustrative versus creative. Some technical, but without the speed or indepth knowledge needed. What's next? I explained before simply sitting alone in a room isnt going to work for…
So this is may setup: -render is mental ray -a studio setup which contains 3 photometric lights and simple mesh with a a glossy arch& design material on it: reflection gloss: 1.0 ior: 2 in the scene there is also an hdr witch has a dimension of 2000x1000. it is plugged into a environment blur map. for the overall exposure…
[SKETCHFAB]af16681aff544c98b619959a6da22ead[/SKETCHFAB] Man! The things I want to do with this contest haha, really hard to make a decision. I've actually always been a fan of the League's lore, mainly because it's just enough to flesh out the world and characters, but still leaves a lot to the imagination. I wanted to do…
Taking the stock Irelia skin, I am looking to make a more dynamic splash with a few changes to better describe her character. Suggestions and criticisms appreciated. League Judgement: Changes include: The original leg plating would inhibit the agile Irelia's ability to flex, let alone move. In its place a more practical…
Art update: So I'm trying to redesign Irelia. It seemed like her art hadn't been updated but I thought the champion with her flying blades was interesting. My first thought was to go for her default skin but give it a slight upgrade, however I'm not sure how well of a job I did with that. These are some sketches that I…
*Edited 27th February 2018 Alpha stage gameplay video here https://youtu.be/IowOtCaxNpo For my final major project of University (Hertfordshire,) and hopefully to continue beyond uni, I'll be working on Inari and Oni-girl, an arcade-style Superhero themed 2D beat-em-up in which the player controls two characters at once…
Hello guys! I want to share some in-game screenshots with you from the latest project i worked for. Asphalt Street Storm is a car racing game (mobile game) developed by Gameloft Bucharest, Romania. My role as a Lead 3D Environment artist was to set and supervise the 3D visual aspect of the game. I've worked on settings as…
Hello guys. I am really in need of your help. In our office majority of the asset artists are using Mari and they are following spec/gloss workflow. We also have the flexibility to finish our texture work in Substance but then import to Mari. Because we then publish our textures inside Mari with our custom pipeline tool…