Hello everyone, [Objective] Basically, I am making a tutorial which empasses everything i know about game art and which presents it to the reader in the most indepth way possible. The total page count is expected to be around 350-400 pages. I will be adding every bit of information i will be able to come up with or get a…
Hi, Currently working on this building. Mainly made this with the level of details to keep the Player at ground level. Currently it has about 3500 tris(its only front and side) and one 1024 X 1024 map(ATM diffuse only). I will make other maps soon. Looking for critics:) Final lighting will be night time lighting in Unreal…
I had a few questions about this. I have installed them and have no idea how to apply them. I need it so that I can get some sort of in game shader on my models. Just because its more convenient to be able to see the shaders in real time and rendered. I am sick of exporting to the engine and having to go back change re…
*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…
A couple of guys at work and myself have decided to get back into some old school Q3 fraging and set up our own server. We are planning on doing up our own personal models and since the hardware specs now exceed the software requirements I was thinking that instead of doing the hohum low poly requirements that I would push…
I am having an issue with CE3 where I create a cloth entity and follow all of the steps listed in this tutorial http://www.crydev.net/viewtopic.php?f=291&t=35508 This is the only tutorial I have been able to find that helps me. I am trying to create an entity (spider web) that reacts to the level wind or a wind volume. I…
concept created by gameloft the object is to re-create the concept as close as possible. Outer shells have a 6500 tri count, and the inside wires and legs have a 3500 tri count after being normal maped. the pictures show only the modeling, and with no bake yet, strictly the 6188 tri's and the high poly legs and wires…
Hey folks! I start first with a huge apology: I know this forum is ment for games. I must admit, what I preview for the moment is not for games! But I have watched this forums for some time now and the people here seem to be more helpful than elsewhere - where I either get ignored, or the people are criticising on a too…