Hey there Polycount, greetings from mapping world. I'm always so hesistant to post here because my primary focus as a level designer is not strictly speaking in traditional 3D. My last thread got no replies D: But I've recently collaborated with the very talented Kikette, and I'd like to show some of our work on the new…
Hey, Latest versions of Maya got some real improvements in modeling area as well as overall better user experience. Recently released Maya 2016 Extension 2 also got some additional controls for the camera. I thought that perspective cameras in Maya could be taken one step further if they were to be made "smart". See the…
Hey guys, I have just been on a much needed break to Sydney, Australia last weekend and thought I would share some of my photographs. I have much to learn about photography so feel free to comment on anything about them. The weather was overcast and dreary for most of my time there so some pics are a bit dark I know. This…
I still have not named them, so the thread name is entirely ridiculous. I apologize. Contest thread: http://www.polycount.com/forum/showthread.php?t=136980 So, since improving my 2D stuff is more of a side project than my main focus right now, I figured I'd finish some of my 3D projects that've been left in limbo for a…
Original thread can be found here: http://www.polycount.com/forum/showthread.php?t=136410 I want to complete this piece for my portfolio. I am still learning how to do hard surface modeling in Zbrush. Mostly what I have learned is what NOT to do and what doesn't work. A lot of more work to do on this. Comments and crits…
"However vast the darkness, we must supply our own light" My first ue4 jam! Stellar Darkness, our game submission in collaboration with a small team for the third annual Epic MegaJam #ue4jam Check all the great submissions here, can't wait for November 30th, good luck…
http://www.gametrailers.com/player.php?id=13658&type=mov&pl=game First real gameplay video. I must say, I have not been extremely impressed from a demo since Half-Life 2..but this one has got me excited.
well ive been holding this one from showing too much for a little while. did this test begining of march. 13611 polys, 23 256*256 textures 35 hours of work. hope to get some feedback for future projects guys. let me know what you think.
Hey everyone After avoiding it constantly, i finally gave up and tried to learn how to skin. Thankx to poop's awesome video tut (you rock poop ) i was able to create this skin. I basically just followed everything he did, and didn't try much experimentation. I still have a lot to do, but i wanted to pimp what i already…