"However vast the darkness, we must supply our own light"
My first ue4 jam!
Stellar Darkness, our game submission in collaboration with a small team for the third annual Epic MegaJam #ue4jam
Check all the great submissions here, can't wait for November 30th, good luck everyone! https://forums.unrealengine.com/unreal-engine/events/1363542-announcing-the-2017-epic-megajam
It was awesome to work with a new team, I learned a lot and had a lot of fun. The full game was created in 1 week and I was responsible for the level design, environment (mountains, trees, lightning and post processing)
All the great people involve>
Programmers
Victor Burgos / Jamie Hulse
Artists
Will Chu / Katherine Lopez
Sound Design
Kyle Krejci
Check more screenshots and videos on my Artstation https://www.artstation.com/artwork/Vq9A8
Replies
Team:
Philip Tyrer (Level Design/ 3D Modelling/ Sound)
Abey Miranda (Programming/ 3D Modelling/ Animation/ Shaders)
Gameplay Instructions:
Make your way up to the tower, using your Flame to light lanterns (checkpoints) on the way.
Beware of patrolling enemies as they will chase you and extinguish your Flame. But all is not lost, you can make your way back to the last checkpoint to re-light your flame.
Patrolling enemies don't bother you in the dark, but be careful of spirits who can take you to the dark side if you rush back to a checkpoint.
Use your Blink ability to escape enemies and reach higher ground.
Controls
Mouse
Gamepad
Download: https://www.dropbox.com/s/ixtcual64llusxw/TheTower_Build02.zip?dl=0
https://www.youtube.com/watch?v=osy5UBYkLXM
Forum post with download link is here - https://forums.unrealengine.com/unreal-engine/events/1379458-epic-megajam-game-thread?p=1383112#post1383112
Programmers
@DennyRocketDev
@theallshar
Artists
@slapunas
@jakayaki
Sound Design
@Home_Made_Jam
Gameplay Footage by IwanPlays!
Here's all the enemy and heroic characters made for the game
Artstation Link for higher res images - https://www.artstation.com/artwork/lQ8oz