Haha, well, I would say that as a fighter pilot, 90% of the flying you do is geared towards training. Because as you said their are not any bogies over Australia, all the flying that we do here is basically to get ourselves so good that if there WERE a boagie, we would be right to blow them out of the sky. We do go on…
Thanks for sharing! The title card is too long. One second tops, viewers want to get to the action right away. Recruiters can pause for the info if they don't have it already or put a longer card at the end. First shot- I don't think the camera move is necessary. You'll want to focus on weight and balance. Reference and…
I'm doing a little research project and thought the international audience we've got here might be a useful source of suggestions. I'm looking for examples of the sorts of game shows where the players are tasked with working their way through an elaborate environment. In Australia we used to have one called "A*Mazing"…
Thank you for the Suggestion! I think I misunderstood the first Post, I thought it would be best to do one small Piece at a Time before going over to the next. But for now I will go with the workflow you´ve suggested. But I think I will leave out Mudbox for now, there is still a whole lot for me to learn in Max, Baking…
Hey there! I'm new to the site and this is my first post. I'm currently enrolled in a Game Art and Design major at the Art Institute of Pittsburgh. This quarter I got to take my intro to 3D modeling class which I love! But I seem to struggle a little with good poly flow. I can get the shape of the objects but when i go to…
See this image to understand: https://prnt.sc/mauzr5 This texture i painted in 3d coat. In maya and 3d coat's viewports the texture shows fine, but in zbrush and arnold renderer it shows like that, like it is smudged... I would really appreciate if you could help me here!
Hey guys I was wondering what everyone's experience is with showing off your professional work. Is it fine for you to show off your work if its already been published or does everyone ask permission before posting? I'm guessing the right thing to do is ask permission but I've often thought that quite a few companies might…
To me it seems that studios are still course-correcting from overhiring during Covid, but part of me worries if this is a new normal; hire and fire teams on a per-project basis, keeping job stability and wages low, razing and salting the earth of the future in order to achieve short-term results
Hey everyone, hope all is going well! This is a first for me once again: the UV lines of the triangulated model are showing on the textures. I'm curious as to what I've done wrong this time. It doesn't seem to show up everywhere, just on the pants and the (not pictured) shirt sleeves. Thanks, and take care!
@Kanni3d Hi Kanni, I fixed the mismatching edges and it still produced the same warped result around the collar when smoothed. Could it also be that, upon welding all my low poly pieces together, the UV borders are now messed up? And the whole process requires my UV's to be 'separated' in a sense. But welding my low poly…