Hey everyone, hope all is going well!
This is a first for me once again: the UV lines of the triangulated model are showing on the textures. I'm curious as to what I've done wrong this time. It doesn't seem to show up everywhere, just on the pants and the (not pictured) shirt sleeves.
Thanks, and take care!
Replies
In this instance, I'm not. I'm basically just working with a low poly model.
Re-import your project from the DDO button shelf located at the top, with the circular arrow button being the one you'll want to press.
Click on the normal input, assign the normal map to it again, and then click Bake in 3DO. Let me know if that fixes this.
I suppose my question is as follows: are normal maps a requirement for a project? As a bit of a disclaimer, I made this project without one plugged in. The reasoning being I didn't really have any normal information to put in, and was hoping I could create some with DDo (to get this to clear up, I exported the normals from the project and plugged that in.) Is that sort of thing feasible, or do I need to create a high poly model and bake it down to a low poly? Also I'm curious if this sort of thing needs to be done in tandem with NDo...
There's so many things I don't know yet.
Time for some testing, I suppose. =-)
Thanks for the help once again, I appreciate it. =-)