Thank You. After four full working days of hand-wringing and research I've finally caved: I cannot solve this problem on my own. Apologies if this has been covered, but I really cannot find a solution anywhere. I cannot figure out what's causing the artifacts in the 1st normal map above. Viewed in DirectX/Stingray 3DSMax…
I continu my noobs question list about animation on Maya! 1 - Do you know how to copy a full animation from a full skeleton... to the same skeleton in another scene? (bones aresame names&properties... etc...) For exemple : is there a way to save the animation easly in a special file and reimport in in Maya? I remember it…
Nicolaus Edelstein: Landsknecht Gemologist (3D Edition) High res on artstation: https://www.artstation.com/artwork/ng0Be This character is a fantasy mashup of 16th century German Landsknecht & dungeons and dragons. I created the 2D concept for the character last month which can be found…
Hey all this is my online portfolio! I hope you all enjoy it. This is my High res version of my ATST. All the modeling was done in 3D Studio Max. The model took about a week to complete. This is the ATST re-surfaced down to 10,276 Polys, with the normals baked and applied to the model. I did take this model into Z brush to…
3DsMax/ZBrush. (I've GoZed a couple of times which, I've heard, can cause such an issue.) I've spent many hours looking for a solution, but either people confuse the problem with flipped normals (a completely separate issue) or the issue remains unresolved. A solution is given here involving (3DsMax): 1) add a new poly…
Hello every1 Im wondering how to weld the vertex (or any other thing) in a editable poly, as an example lets say u create a box and turn it into editable poly, now using just extrude u want to create a simple ring from that box, how will u weld it at the end to make it closed? is it possible? ty lots for any help
Hey guys, I'm looking for some insight on rendering highpoly models within Max. I've tried searching all over the forums for that picture and link (i know that is super vague) that shows how to set it up - but no luck. i've tried making my own shaders but that fails pretty quickly. Thanks in advanced :)
3DsMax/ZBrush. (I've GoZed a couple of times which, I've heard, can cause such an issue.) I've spent many hours looking for a solution, but either people confuse the problem with flipped normals (a completely separate issue) or the issue remains unresolved. A solution is given here involving (3DsMax): 1) add a new poly…
I have this project I am working on and I have a large gap on top and bottom of the prop. What is the best way to fill in the hole without getting any ngons or smoothing issues in the future bake? Thanks