We are a team of five in Los Angeles working on a VR game called Classroom Aquatic. We are looking for a technical artist with experience in Unity to help implement the following into our game: * Lighting * Shaders * Particle Effects * Visual Effects * UV Unwrapping/Texturing Experience in VR a plus. Please submit your…
See image: Unity 5 These are individual instanced pieces. So the pillar for example that is one mesh stacked on top of a another mesh. And the roof panels....same thing, about 6 of those side by side to make up the roof. Instanced/cloned/duplicated...whatever you want to call it. All the meshes are pre-fabs and have…
We are a team of 2 young high school students, who decided to do 3D game in Unity for our last school project. This project is for school only and is not intended to be published, its sole purpose is for us to learn a bit more about developing 3D games. The theme is medieval, because there is a lot of games with this…
Hy there :) Me and some friends are doing a unity game for our last school assignment. We only got a few weeks left thats why they wanted me at the group since they are in abit trouble, with lacking props and texturings of props and levels, so thats my job. I will post here what i make for this game, i have done a room…
Just for your information, OBJ or FBX can actually make a difference in general (maybe not for the present problem, but anyway). If you've not set the option in the preferences to recompute the tangents, SD will use the tangent from the FBX for both the display and the normal map computation. Doing this will ensure your…
And some Steam Trading Cards by Max and Simon based on Screenshots and some of my own creations with Johannes doing most of the textures The first initial characters have been all 3d, later on, some have been done entirely in 2d, rigged in max and deformed/animated there. i will show some of these next. We will be showing…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
Hi guys I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt…
Hello Guys, I just found out that it is possible to solve opacity rendering order by adjusting the numbering of the vertex. 3dsmax and Unity seem to render smaller numbered vertex behind higher numbered ones.I reordered them just detaching and attaching the mesh back (it might exist a better way of doing that). I never saw…
We're a remote working team launching our first game next week. We have most of the animations for our game finished, and we're looking for someone who can polish them a bit and hook them up in Unity using Mechanim. Please message me if you would like to get involved with our team. Here is the game's website.…