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Examples of good good glass reflections in Unity mobile game?

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hi guys

I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt produce reflections and takes a lot of power. Could anyone provide me some good examples of glass reflections in a working mobile game?

My other option is taking on a very graphics intensive detailed scene that I am worried may be a bit messy.

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