Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
I followed a tutorial to recreate Kassadin's slash ability but it doesn't quite look the same. I don't know if it's that I need to make the sparks (which I didn't finish doing well) or is it the lighting inside unity (which doesn't adjust either). I leave here below the tutorial and my video of my vfx in case you can help…
Hello people. I've been trying to get deep into modelling for my thesis environment (1922 Smyrna/Izmir, Levantine/Continental architecture). I've restarted my process several times, resulting in both huge waste of time and loss of work. Let me walk you through my endeavors. First I made my concept board. About 20 images…
im moving from high to low poly now and im not sure how to retopologize these parts. 1. for the zipper, should i include it as part of the low poly mesh or should i make the zipper its own piece? (harder to rig??) 2. in the crotch area, there is cloth that is overlaping that area. should i smooth it out it so that its not…
Did these for a friend, but I put them on my site so I can easier explain to friends what I do. I usually knock a project like this off in 20 minutes. My highest is 18 business cards in one shift. These are just the jpegs, we keep the native 600 dpi Photoshop file(s). Main logo: Letterhead: Front of BCD: Back of BCD
Hmm. Being on the client end of this, I would have to say you should define the percentage of conceptualization up front. Most people have an image in thier heads, and they simply can not get it out. I have horrible traditional art skills, so when I went to a concept artist, I made sure to have a lengthy description and…
Hello Everyone! i have been modeling for a few years now, but i have just recently gotten into Texturing. I'm using Maya 2015 and Xnormal. i have a Sifi Barrel Model i have been wanting to test Normals on and i think i must be missing something. Here is my models Highpoly, 2 lowpoly versions to test with, and a cage. i…
Hello. I don't think I've posted here before, so I'll introduce myself. I've worked at DICE as a senior artist for several years and have since studied art. I've finished my studies and I'm in the process of filling up my portfolio and plan to look for freelance work. I'm also a polycount lurker. Anyway, After being stuck…
Hey everyone. Glad to see the forums are up in some way or another... anyway, been a while since I posted anything so thought I might share, and get some feedback on what I'm doing. My school's production team is doing a zombie game, and yours truly is the Zombie Mastah in this case. I did a base mesh, 1500 ish polys so we…
Probably the question you animators get asked a lot, but! Many years ago when I got started with 3d I did it because I wanted to be an animator, and I made it through a couple of tutorials, got known with the toolset 3dsmax was able to provide. Then I wanted models to actually animate and went too deep into modelling. And…