Hey everyone. Glad to see the forums are up in some way or another... anyway, been a while since I posted anything so thought I might share, and get some feedback on what I'm doing.
My school's production team is doing a zombie game, and yours truly is the Zombie Mastah in this case. I did a base mesh, 1500 ish polys so we can have a ton on screen at once to be chewed up by Tommy Gun fire, which should be fun. Anyways, base with 1024, variant textures for hair, clothing, etc will be on 512s as well as alternate faces for getting rid of mirrored textures. So, here it is.
and some wires...
Anyone like, don't like? By the way, textures are mostly photosourced due to the requirements to stay in style of the game, tho I have snuck some painting in there.. mwhaha.. ninja painter. Maybe when I feel less lazy I will do something of my own, till then..
-Dredg
Replies
Much love.
-Dredg
You could probably optimise the head mesh a little more, and I reckon the shoulders could be a little more rounded, they're sharp and angular at the moment.
Also, I don't think there's a need for a 1024 texture there - you say you're gonna have a lot of them on screen at once, I reckon it'll look near identical at 512x512 for the base texture, and it'll take up 4x less texture memory = more zombies with less performance hit!
I still think 1024x1024 textures are unneccessary in most games unless you're gonna have extreme closeups with loads of detail, or the character is physically very large.
Looks like a pretty solid base for more variants though.
Definitely optimise the head and add more polys to the shoulders though, it will increase the efficiency and quality of the model.
MoP
Also, for the sharp shoulders, thats part of the "anime style" I am trying to convey with the mesh, since the game is based off some crap tokyo pop comic book. So not much I can really do about the shoulders without loosing the style and not getting yelled at by my professors.
I will work on the skin, it's sort of hard with no reference, been watching a lot of zombie movies, but still.. hard. Anyways, thanks guys. And any links or suggestions would be greatly appreciated.
-Dredg
As for references, you might do well to get yourself some human references, then just work up the ickyness from there.
Have you got a picture of the original comic that we could be looking at?
Good job on the hipbones :P
As for reference take a look around for the resident evil comics, they are a good inspiration and somewhere between the romeros "blueskin" and Lucio Fulchi "sandpaperskin" zombies.
hth, JT
(cough - //refactory.free.fr/screen/re0/art_zombie.jpg:)