Probably the question you animators get asked a lot, but!
Many years ago when I got started with 3d I did it because I wanted to be an animator, and I made it through a couple of tutorials, got known with the toolset 3dsmax was able to provide. Then I wanted models to actually animate and went too deep into modelling. And in pursuit of better tools for a modeller I started to use maya, and now im super comfortable with it and cant stand max. And Mayan animation side is absolute darkness for me, I never used a single tool aside from parenting a grouping probably.
So from my 3dsmax animation days I remeber I started from rigging and only then I went into animation and tutorials I was going through actually stated that it was REALLY important to do in this order, it was probably 10 years ago, so was pretty hard to get your hands on community rigs and stuff, right?
Actual question is how much about maya rigging and rigging/animation tools do I need to comfortably start learning animations and if there is a good course/tutorials that will satisfy my needs? And yes, I prefer maya, even though I have no idea which one is better in this case
Thanks!
Replies
If there are models you'd like rigged there are always auto-riggers like Rapid Rig Machine or Advanced Skeleton you can use for free.