Hi everyone I have decided to create this thread early in my development of the chosen environment so i can have a lot of critique and information for my university FYP. The purpose of this dissertation is to find out whether it is possible to create an environment in different generational periods, whilst keeping the…
It's been a while since I did anything with head-to-toe normal maps and other fancy goodness, so I figured this was as good a time as any to get to it again. The TF2:1850 project has worn me a little thin on stylized stuff at the moment, so to alleviate some of the pain I'm going for a more realistic look. I'm revamping a…
Hey there guys! My final major project at college before I head on to University has just started, My project ideas is based on Ashley Wood's Popbot series and the 1970's film Westworld, basically combining these two to create a female character concept, which will then be sculpted and retopologized to be displayed real…
HMVS Cerberus was built in Britain in 1868 as Flagship of the Victorian Colonial Navy in Australia. She was only the second Warship to pass through the Suez Canal. She is the worlds last surviving Ironclad Breastwork monitor and was the genesis of the design of most of the Royal Navy's Pre-Dreadnought Battleships C.…
Hey there ! I was wondering how UDK or other cool engines manage static vertex lighting+normal maps. I've never really put my hands into those beasts, lack of time. So i get the whole directionnal lightmap (or radiosity normal map) thingy, in order to make normal maps work on lightmapped object. But what if they are lit…
I want my objects to be mostly in real-world scale. So a figure would be for example between 1.50 and 3 meters but not 30 meters. A bag can be 30 cm, a nail 2 cm. (I use mostly scene scale in CM). But should I use generic units? I have downloaded kitbash libraries and they are all over the place. Mark Van Haitsma Uses…
Hi guys, im new here.I decided to create this topic to beter organize my work, have better place for my WIPs and unfinshed pieces and hopefully get some feedback from people more experienced than me. Im in to concept art and sculpting so you will see sketches from both 2d and 3d worlds. For the beggining i decided to make…
so i dont usually post here but thought you'd like these. i had to take a bunch of photos of some guns that my father is inheriting from his father. these were for the insurance peeps in case they got lost in transit but i thought you'd like the ref. anyway here they are. the files might take sometime to upload i'm on a…
I'm going to have to disagree with this. I like the idea of having the text there. Its really good to get a peek into your thought process, areas that you challenged yourself with, and what the overall goal of the piece was for. I would definitely say keep that. I think the 1940s new york scene isn't half bad. You…