Hey there guys! My final major project at college before I head on to University has just started, My project ideas is based on Ashley Wood's Popbot series and the 1970's film Westworld, basically combining these two to create a female character concept, which will then be sculpted and retopologized to be displayed real time!
I'll be posting all my work through this project on this thread in hope of getting some critical feedback on my work, I need to improve greatly in both concept art and modelling.
Here are some of my first concepts in silhouette, I'm wondering whether I should be capturing more fluidity in the poses or whether I am on the right track, any advice guys?
Replies
I think your doing fine. Best to get some strict silhouettes down then create further thumbnails of your favourite's with dynamic poses and stuff...
All the best
Thanks for the reply! Exactly the route I was intending to take, I'll post up the dynamics when I develop the concepts further! Cheers for the feedback also!
Hoping to do some more digital pieces and then move on to some traditional concepts!
Need some advice on painting, I'm currently just using a square brush with opacity being affected with pen pressure, using three tonal values in grey scale (apart from the flames of course haha! :P).
I need to develop my digital painting skills and understanding of lighting, material and rendering in 2D. So far though I'm wondering whether anything can be done to help improve my execution?
I'll work on some more silhouettes including adding more with varied proportions , a bit of variety will be a welcome change as you say! thanks for the response!
Going to progress onto grey scale painting and refining with some line work, I'll post some up soon!
Critical feedback is welcomed! Working on six more paints then straight into line work!
Trying to paint some good looking skin, any word of advice guys? Painting has never been my strength but I hope to improve via critique!
Still a WIP so the first design needs a grip and of course a trigger hahaha, they will be added I assure you! :P
Currently the Polycount is at around: 6547
Parts are separated into vertex groups and wondering now whether I should move into sculpt.
Let me know what you think guys, feedback is crucial haha! I'll be posting up my base mesh progress sculpt for the female character and the final character concept orthographic!