It's been a while since I did anything with head-to-toe normal maps and other fancy goodness, so I figured this was as good a time as any to get to it again. The TF2:1850 project has worn me a little thin on stylized stuff at the moment, so to alleviate some of the pain I'm going for a more realistic look.
I'm revamping a sculpt I did a few months ago for the head and I'll be getting to the body and clothes in short order. The goal is to make something that actually looks like it was cobbled together from different bodies, so I'm going to be having a couple of different skin tones along with stitches and bandaging galore. Anyway, enough words.
Crits, comments and cookies welcome.
Replies
still looks pretty stylized, though less than your usual. Honestly I'd like to see you go for full-on realism, maybe base him on a couple different but real people (but not DeNiro) and see where that takes you. Love that bum chin though:)
Here's where the body is at the moment and a very rough paintover showing where I'm planning on taking this. There will probably be more chains and stitches and stuff in the final model, so don't take this as a finalized concept or anything.
I want to get away from the usual superhero or Hulk-type proportions and go for something with some more weight to it. I'm not there yet. I'm considering doing some pretty crazy asymmetry with the limbs.
Thanks!
danshewan:
I agree about the face. I think some stroke paralysis could be pretty cool, so I'm certainly going to play with it.
Here's how things are looking at the moment. Still a lot to do, still a lot of details to add. I'm thinking of putting some chains wrapped around his chest and maybe adding a metal collar with a bit of chain hanging off it, but I'm not sure yet.
I'd also make the head less wide (I overdid it below, though). As always, I test things before I say them, so I'll leave you with a paintover even though I'm sure you're perfectly capable of understunding such simple things as I said .
I've been reworking the cloth for a couple of hours and it's finally to the point where I think I've got a handle on it. A lot of it is still kind of blobby and amorphous, but I hope to give it a lot better definition before I'm done. This is the first time I've done this much cloth sculpting, so there's a bit of a learning curve.
Edit: Wrote this before Swizzle answered.
I'm not talking about proportions of mis-matched limbs.
So what errors exactly? There are errors in the depiction of anatomy itself. The sternocleidomastoid is incorrect with its insertion, the bicep generally should appear more block-like, not like a balloon. The omo-hyoideus (if it supposed to be that) on the neck is going in the wrong direction. The tricep and elbow area looks odd too but maybe incomplete. The quads are *totally* wrong, but I guess they'll be covered.
Hope that helps, I love a good Frankenstein and this has potential. But I'd look into those I mentioned.
I'm actually planning on making the skinny leg a bit shorter kind of like the skinny arm. I'm going to wait on that while I sculpt the toes, though.
xk0be:
Thanks!
Super:
That's some helpful info. Thanks.
Not exactly a super-huge update, but eh. I've tweaked the fabric a touch and messed around with the anatomy a little, but it's tough finding references of large muscles in neutral positions with the skin still on. Forearms are kind of a pain.
the cloth folds look really good, but the amount of them make the material look very thin and wet
The sculpting is coming along very well so far, though.
I agree with the previous comments about the uniformity of the asymmetry - adding a really fat arm or leg could really add to the character of the piece. Also, rather than a shackle for the thinner arm, maybe just a length of chain or something; like the good doctor couldn't find a shackle small enough for the only arm he could find in a pinch?
The only other thing that strikes me (in comparison to how nice the folds are looking) is how neat the edges of the fabric are - rip and fray 'em up a little!
i'd suggest to shorten it a bit, and his eyes are still too big(you made them
shorter, but they'd better to be narrower also) especially eye pupils.
cloth folds are awesome.
I don't know conte i actually really like the proportions of the neck and traps and it give the model a lot of character.
Currently the shackle's just kind of hanging off his hand. I'm going to fiddle with it some more. As for the folds, well, I'm working on them.
sampson:
It's ripped off, yes, but I'm only going to be able to get that across well once I get the low-poly done and start texturing.
frostymoose:
I liked this idea, so I tried fattening up one of the legs. I dunno that it's working so hot, though.
danshewan:
I like the idea of wrapping some chain around the wrist, so I'll play with that.
edithegodfather:
Mudbox.
conte:
I'm aware that the neck is too long and there are some other weird anatomy things going on, but I'm also not going for strict realism here. If I were, his face would have much more subtle features. Chalk it up to style, I guess.
I'm trying a few new things here, the fat leg and cloth mainly. I'm trying strike the right balance with the cloth folds; currently they're still looking kind of wet, so I've been trying to fill in some of the folds and just make everything feel a bit more solid. Now I'm afraid that I'm venturing too far the other way and they're looking like rough-hewn marble. Urgh.
Something else I'm trying is a fat body part. I dunno that it's working. What I may do is have a muscular thigh and then a fat calf and foot stitched roughly on. I think that'd put some interesting visual weight at the end of the leg.
Here's the direction I'm thinking of heading once I get to texturing. I really, really like the idea of two different skin tones, so I think it should be pretty cool. This is nowhere near being anything like a final product, though; it's just a bit of quick painting to make sure I'm going in the right direction, so there are a ton of issues with it that would have to be corrected in the final textures.