We're experimenting with GFX in Unity and there's a particular effect that could be achieved using a Mesh Emitter on Systematic mode, where particles spawn on a mesh's vertexes at random - or, on Systematic mode - following what I believe to be the order of the vertex indexes. My question is, is there any way I can easily…
http://www.animazoo.com/ Deadline 1st of July. Model needs to be a approximatly 5000 polygon human biped model (textured and rigged). That is one sweet first prize
this is an error message i get when trying to bake a normal map with my highpoly modle (over 110k polies). i have searched on google, funilly no info about this message. anybody got an idea why i cant bake my normal map ?
I am trying to save a template where I have a baker ready and diffrent background color, but after I save and restart marmoset it goes back to default template. Is it possible to save it manually? Im using windows 10
A build delayed; a plan reevaluated Update Dev Update #22 We also twitched streamed last night a full review of our build and discussed problematic zones. Take a listen here! These videos expire in about 30 days so watch them soon! Over the past 2 weeks we had quite a few technical issues crop over from animation to level…
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
Hi beautiful people, I'm happy to share with you one of my last collaboation with Dekogon Studios Hope you like it. Cheers guys More details in the link below. https://www.artstation.com/artwork/zA0Waq